Players control Sacha's movement using the **W**, **A**, and **D** keys while Adam navigates via the **arrow keys**, with mobile users accessing movement through **touchscreen interface buttons**.
Adam and Sacha’s once-unshakable bond fractured into bitter rivalry, sparking a chaotic battle for dominance. Across three distinct battlefields, they scavenged high-tech weapons raining from the skies—plasma rifles, gravity grenades, and railgun prototypes—turning their friendship’s ashes into ammunition. Each map forced brutal adaptations: urban ruins demanded close-quarters ambushes, frozen tundras tested long-range precision, and neon-drenched arenas punished hesitation with blinding chaos. They dueled relentlessly, every shot fired a twisted echo of inside jokes and shared secrets, their former trust now a weaponized liability. Victory wouldn’t just mean survival—it meant erasing the other’s legacy from the war-torn worlds they’d once explored side by side.
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