Anderson o Chapeleiro

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Control

W. Advance toward the freight zone. S. Retreat to the train platform. D. Sidestep left. A. Sidestep right. SHIFT. Deploy energy drink for a boost. Q. Bypass interactions or navigate settings.

c

Luiz reluctantly agreed to the cryptic invitation, unaware it would plunge him into a shadow-drenched realm where the air clung thick with unease. Stranded in the gloom, he encountered Anderson, a figure introduced as both "the Hatter" and "the Chaplain," whose grin cut sharper than the jagged cliffs surrounding them. The rules were simple yet merciless: play or perish. Three weathered cards materialized in Anderson’s palm, each representing a twisted game. With no time to deliberate, Luiz selected *The Lost Keys*—a decision that bound him to a sprawling labyrinth of shifting corridors and whispered traps. Survival hinged on retrieving all twenty spectral keys hidden within the maze’s belly, each one a lifeline against the eternal darkness threatening to claim him. Escape demanded every last key. Failure meant becoming another forgotten soul in Anderson’s collection.

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