BasketMan : Joker In city

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Control

Controls have been streamlined for fluid navigation: D moves right, A moves left, H launches the Batarang, and Left Shift activates the shield ability (unlocked at level 5). Holding the Left Mouse Button triggers the robe’s assistive power, enabling vertical jumps to reach higher platforms.

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Basket charges into the chaotic arena armed with his trusty bat—a weapon forged from reinforced steel and vengeance. Five merciless levels stand between him and the Joker’s demise. Levels 1-4 escalate in madness: hordes of venomous clowns, explosive jack-in-the-box traps, and rivers of electrified confetti. Survive these, and Level 5 unleashes the Joker himself, a cackling nightmare atop a warped carnival tank spewing neon toxic sludge. Defeat him? Good. But true warriors dare to ascend to Level 6—a brutal echo of the boss fight stripped of your energy-absorbing shield. No safety net. Just razor-focus reflexes to dodge every acid blossom, swinging wrecking ball, and homing rocket-laugh. Your mission: scavenge three obsidian Batman emblems hidden in the chaos. Collect them all to unlock the “Dark Knight’s Wrath” finisher—a single, seismic strike to shatter the Clown Prince’s reign. Level 6 isn’t just a test. It’s a legend-maker.

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