Lonely Skullboy

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The labyrinth’s jagged brick walls rise endlessly, their moss-crusted stones humming with ancient magic. Little Skullboy’s bones clank softly as he navigates the twisting corridors, each shadow hiding pitfalls or worse—ghosts that hunger for the living. His hollow eyes scan the gloom, searching for tools to survive. A shimmer ahead reveals a skill orb: *Wall-Jump*. He grabs it, feels the power surge through his ribs. Now he can scale narrow passages, evade the grinding spike traps snapping at his heels. But the labyrinth shifts, walls sliding shut like teeth. A spectral wail echoes—Phantom Guards drift closer, their icy breath frosting his bones. Another orb glows in a dead end: *Spectral Vision*. Activate it, and hidden paths materialize, etched in ghostlight. He dashes through a phantom wall, narrowly avoiding a collapsing ceiling. Deeper in, a *Bone Bomb* skill lets him blast through barricades, but the explosion alerts a Wraith King. Its chains rattle as it gives chase. Skullboy sprints, leaps a chasm using his wall-jump, and spots daylight piercing the gloom—a fissure in the labyrinth’s heart. One final skill: *Shadow Dash*. He phases through the Wraith King’s strike, lunges for the exit… and tumbles into open air, free. But the labyrinth isn’t done. Somewhere, bricks rearrange, waiting.

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