Players can reload the current level instantly by pressing R during gameplay, while the Y key allows immediate inversion of the Y-axis controls at any moment. All movement, interaction, and gameplay mechanics are detailed comprehensively within the in-game control guide for seamless reference.
A stealth game that flips the genre on its head by tasking players with intentionally getting caught—but only under precise, calculated conditions. You play as a disavowed operative infiltrating a shadowy syndicate, where surrender isn’t failure but a tactical necessity. To dismantle the organization from within, you must engineer "accidental" exposures during missions, luring specific enemies to spot you at exact moments to trigger scripted arrests, all while avoiding genuine threats that’ll execute you on sight. Each orchestrated capture peels back layers of the syndicate’s hierarchy, unlocking restricted areas and manipulating rival factions into turning against one another. The challenge lies in balancing visibility: linger too long before surrendering, and patrols grow suspicious; blow your cover too early, and the mission collapses. Interrogation sequences double as puzzle-like opportunities to feed foes misinformation, corrupt data networks, or plant tracking devices—every controlled compromise a stepping stone toward collapse. The line between puppet and puppeteer blurs as you dance on the edge of failure, where getting caught isn’t the end… it’s the only way to win.
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