Single Tap to Play!
The alley twists like a live wire beneath your boots, slick with rain and something darker. Your shoulder scrapes brick as you skid around a corner—somewhere behind you, the wet crunch of splintering wood signals the Chaser’s latest shortcut. No time for hesitation. You vault a rusted dumpster, fingers snagging the fire escape ladder. It shrieks downward, metal grinding metal, but the gap’s already closing. Two blocks east, the neon glare of the arcade pulses—safe zone, if you can reach it. Your lungs burn. Left at the butcher’s shop? Right into the market’s skeletal stalls? Every choice carves seconds off your lead. A trash can topples ahead. Not your doing. The Chaser’s laughter curls around the corner, low and static-edged, as you duck into a narrow service tunnel. Motion sensors flicker—trip one, and the blast doors seal you both inside. Precision now. Stepping over crimson laser threads, you palm a smoke grenade from your belt. Toss it backward. The hiss of dispersing fog buys you three breaths, four. The arcade’s buzz swells. Thirty meters. Ten. You’re sprinting full-tilt when the Chaser’s clawed hand grazes your jacket. Neon washes over you as you dive through the threshold, rolling onto scarred linoleum. The safety chime blares. Behind the glass, the Chaser’s silhouette distorts, flickering out with a snarl. You’re up again before your heartbeat slows—safe zones don’t last. But for now, the next chase is someone else’s problem.
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