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The ancient city of Veridion lies cloaked in perpetual twilight, its crumbling spires clawing at a sky choked with ash. Once a bastion of arcane knowledge, it fell to the Gloom—a sentient mist that devours memory and flesh. You are a Duskwarden, one of the last hunters trained to navigate the shifting alleys where reality unravels. Your weapon isn’t steel but resonance, a voice attuned to frequencies that briefly push back the fog. Tonight, you breach the Seam not for treasure, but to retrieve a rumor: the Gloom whispers of a child who walks untouched through its tendrils, her laughter leaving brief, clear skies in its wake. The Wardens call it a folktale. You know better. Every third step leftward in the Plaza of Echoes reveals invisible sigils; every seventh breath syncs with the city’s dying heartbeat. One mistake, and the Gloom learns your true name. But if the stories are real, that child isn’t just surviving—she’s conversing with what consumed a civilization. And the Gloom wants her silenced.

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