Primary Fire is assigned to Mouse 1, while Mouse 2 handles Aiming or Blocking mechanics. Movement is controlled using the W-S-A-D keys for directional input, with Left Shift activating Sprint for bursts of speed. Crouch is mapped to Left Ctrl, and the X key transitions the player into a Prone position. Jumping is executed via the Spacebar, and the F key interacts with usable items or environmental elements. Reloading weapons is managed with the R key, and H toggles Holstering for seamless weapon transitions. Tactical grenade deployment is triggered by pressing G, rounding out the core combat and movement systems.
The familiar comfort of your room dissolves in an instant—a split-second shudder, a deafening roar, and your world shatters. Now you’re standing on the shores of a nightmare: Momo’s Island. Jagged cliffs claw at a blood-red sky, and the air reeks of rust and decay. Scavenge every bullet you can find. Every shadow hides a threat, every breath could be your last. Momo’s twisted sidekicks hunt in packs—feral, relentless—and the beast itself lurks deeper in the island’s rotten heart, waiting. Trust nothing. Fight for every second. Stay sharp. Stay moving. Survive.
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